Isn't amazing how real life and other internet oddities can swallow you up?
Anyways, long story short, I was cleaning up computer and then lost some PSDs most of them Forest of Noir art assets. I wasn't too upset. Much. The art was old and I was taking forever to work on it.
I still have the Ren' Py files. Maybe this is a sign for me to focus on the story rather than art?
Where a student learns about life, love, and the ludicrousness of art, visual novels, and...Life.
Wednesday, November 16, 2011
Thursday, August 4, 2011
Time Flies By...
Sunday, May 29, 2011
Beware of the boogie man
Monday, April 11, 2011
Sharing is Caring

PHEW skipped March, there goes my blogging once a month streak.
School and the uncertain future ahead of me has been keeping me from my love of VN development and making me rethink about my skills. Oh the uncertainty.
I feel tempted to throw up an open development thread for Forest of Noir because honestly, I think I just need to be critiqued on everything I do. Art, writing, etc... That and I really do love sharing my work on LSF. Forest of Noir is supposed to be a short VN with just three endings, but somehow my twisted mind keeps thinking of making it episodic to continue the adventures of Belinda and Friends. Maybe I will make a thread, maybe I won't. Still indecisive at this point.
In any case, sprite above is finished, just needs more expressions. Camille looks sort of gruff, but he's an all around nice guy.
Monday, February 14, 2011
Make her a member of the midnight crew

Thanks to certain people I've been hooked on MS Paint Adventures. Daily updates, epic story, hilarious characters and writing? I'm totally addicted.
Listening to the soundtracks for the webcomic has actually helped me get some things done for Forest of Noir though. As indicated by the CG-in-progress above, there's going to be a fair share of action within this short story.
I would like to take this time and say that Forest of Noir is NOT A GXB GAME. Yes, the main character is a girl and the rest are guys. The premise and focus is NOT romance. I mean c'mon, look at that CG preview. I don't think bearing your shadowy wolf-arms against a lady is gonna get you a date dude. Especially if I'm listening to this track while working on the lineart (it's from Homestuck of course all of their albums sold here).
Speaking of music, I was able to collect all the needed pieces needed for this game. Also, Camille's sprite has also been completed. Huzzah for progress. Man with all this progress, I'll just put down a lint.
Statistics:
The game contains 24 screens of dialogue.
These screens contain a total of 409 words,
for an average of 17.0 words per screen.
The game contains 1 menus.
... Could be worse ;A;
Friday, January 28, 2011
Who's Afraid of the Big Bad Wolf?

Still working on Forest of Noir. I really am determined to finish it and not make it a complicated story even though I'm using this to practice branching. Kinda sorta.
Yes, the main character will be a cleaver wielding girl. I hope MSPA Homestuck doesn't keep distracting me though... Or college. I only have four classes this semester so I'll have more time to work on this project.
I have been thinking about officially getting help on Lemmasoft, but... Eh, I have my reservations and anyone who's been on LSF long enough know what I'm talking about (unless I'm being too vague), but yeah.
Whoo, I'm so good at this once a month posting. Wish me luck!

Belinda is angry at me for being such a slowpoke :'(
Sunday, December 19, 2010
Been a long while

Thanks to Deji's blog I can usually tell how long it's been since I've updated my blog. Her latest post inspired me to put up something that showed my improvement in VN sprite related art.
2008: This is when I first got my tablet. Messing around in Photoshop was fun, but it proved to be frustrating in its own right. It didn't have a nice fluid way to work with. In any case, it's still the first time I released a sprite and made a short kinetic novel using the sprite.
2008-2009: Started working on Stained One, but this is where it's obvious I am a lazy bum who doesn't know how to manage time with art. (Also Deji helped color this sprite that's why it looks very nice compared to the others). I was still struggling on how to color hair because my style and way of coloring kept changing like you wouldn't believe.
2009: /SCREAMS FOREVER
2009-2010: Okay, this is where I actually did stuff with CG and it looked okay. I was experimenting in Paint Tool SAI and it was wonderful. I loved the blending and adjusting of tools so much. And the hair on this looks GREAT! Problem-- the way I did it was too time consuming and argh.
2010: I drew a LOT this year and as you can tell I still have no idea what I want to do with hair and I have too many ideas I want to try out. Still, drawing is fun no matter how frustrating it can be and I honestly hope I will produce something of value in the near future :)
Tuesday, November 2, 2010
Black and White


Forest of Noir is a project that is going to help me practice my art and programming Ren'Py. It will be short. I will be working on this and juggling college at the same time. You won't see me putting up much progress posts until I do an obligatory once or twice a month post.
I will stop blathering and get some dinner and prepare my essay and then rest.
Labels:
doodle,
forest of noir,
progress,
visual novel,
writing
Thursday, October 14, 2010
THIS. IS. COLLEGE. Where the VN side is

I think what I like about having a blog is that I have been, for the most part, faithful in updating with an image.
So yeah. College. Busy, busy, busy. I've had four exams in the past two weeks and I am exhausted and already I have gotten an email about signing up for spring classes. Geez. Real life stuff like this means that my fun in making VNs is halted because I see it as a low priority of what I have to get done. So no real progress has been made since I finished the Briar sprite.
Unfortunately, what I'm finding out as I keep drawing is that my style has been constantly changing. Or my coloring style at any rate. But I just keep drawing because if I stop and doubt, no progress of any kind will be made.
It will be hard to get back onto the VN wagon and find time to put more love into Magic Memoir, but by god will I try.
Monday, July 26, 2010
I need a writer

It's sort of a bad time to try and work on a visual novel when college is coming up soon. Gah. That and I think I really just need a writer who is superior to me to help me on this project. I love drawing more than writing even though drafting is also extremely fun.
But yeah, some promo art for the game and I'm planning on finishing up writing the prologue at least. I did finish the first guy's sprite, but now that I'm giving it another look, I really hate it so I'm planning to redo the whole thing.
Priorities, priorities...
Labels:
amelia steinbeck,
cg,
magic memoir,
procrastination,
SAI,
visual novel
Tuesday, June 22, 2010
New Project- Magic Memoir


A project where I actually want to finish since remaking Phase Shift is proving to be dull. =A= I AM SO INDECISIVE. But I've made progress on both side sprites for the main character and the main sprite for the first guy. Yup, lots of otome games this summer season, but the real test is to see if anyone will be able to release their games. Hopefully, one of them will be me.
Labels:
amelia steinbeck,
art dump,
cg,
life,
magic memoir,
SAI,
visual novel
Saturday, May 22, 2010
A bump in the road

With school work, graduation, and college coming up, it's a wonder I have time to draw at all. In fact, that's all I've been doing instead of actually writing my script for Phase Shift.
It occurred to me that although I'm decent at writing, when it comes to visual novels, I'm much more adept at drawing. So far, it's my character sprite art that has shown improvement. Next, I would need to improve on larger CGs like the one above... CGs that express action, emotion, something happening basically. I still have a co-writer at least, but otherwise, you still have difficulties in making a VN without much incentive except for the fact that it's fun. And I do have fun drawing and coloring my own characters to make my own stories.
I'll just keep chugging along in any case. I've had some thoughts about helping out with other projects, but that will be put aside for now unless something comes up. I'll have more progress on Phase Shift next month.
Also, I should make my blog prettier instead of having this stupid plain white background. Bleh.
Sunday, May 2, 2010
LOOK I'M DOING STUFF
Wednesday, April 14, 2010
Once in the land of VNS...
I am strangely motivated to work for some odd reason. Two poses done for Ai Thao and one more is done with coloring, just needs eyes and expressions. Maybe I'm more cut out to be an artist than a writer, but I really do love writing as well.
There are going to be at least six new scenes in the remake of Phase Shift and one scene has already finished it's writing stage. Now to insert it into the script and switch around an old scene.
Saturday, April 3, 2010
Weapon of Choice

It's always the second half of the year that's the busiest at school which is why I haven't been posting any progress lately with the remake of Phase Shift. Thankfully, I do have my friend helping me rewrite again so I'm awfully glad for that. I'm being a bit too ambitious again, however, since I am actually going to add event CGs to make this a more substantial story to read through. My CG skills aren't THAT top notch yet, but hopefully I can add the event CGs I want to the game.
That is if school and entering college doesn't kill me first.
Labels:
art dump,
cg,
phase shift,
progress,
SAI,
visual novel,
writing
Thursday, March 11, 2010
A Shift Backwards

I've been wondering for the past few weeks. Is it really worth it to work on Stained One? Would it be giving up if I set it aside for a while to rework on my first kinetic novel that is nearest to my heart?
Stained One is by far a more complex storyline then any ideas I've had. I have a complete outline of what is to happen in all six endings. But now I'm not only stuck writing wise, but art wise as well. It's not that I can't draw the girls or even the guys.
But I wonder if I even had a connection to my characters in the first place. I already had given them personalities, but... Maybe this whole time I thought they were developed fully, but they actually were far from that. I thought about it some more and I realized that the characters with the weakest personalities were the boys, Zac and Aiden. Emily is a dear, I love her character traits, but I never could focus on the boys like I could with the girls. And without a strong cast...
I really am way in over my head.
Ever since I released Phase Shift I've gotten rather positive responses, at least for the story and characterization. Now that I've improved on art, I would love to make a remake of it and expand on the story much more. I read the story on my own and realize how many nuances and little parts that seem to make the story worthwhile, something that will be difficult to reflect in Stained One. So I probably will go back to it and sculpt it lovingly into a more beautiful kinetic novel that I want it to be.
Labels:
anime,
art dump,
cg,
life,
phase shift,
visual novel
Sunday, March 7, 2010
ART SPAM DUMP 2
I like putting pictures in my blog, so I'll put up pictures that I've been able to work on. My CGing has gotten WAY better.

Old character of mine that I wanted to doodle. She has a twin...

Who I frankly did not give any justice to. ;;

Quickly colored in this lineart I had months ago.

Gift for a friend.

An updated version of this picture. My first attempt at using a tablet. It hasn't even been a year since I've gotten my first tablet and I was able to improve leaps and bounds from that point.
I'll have another spam dumping tomorrow.

Old character of mine that I wanted to doodle. She has a twin...

Who I frankly did not give any justice to. ;;

Quickly colored in this lineart I had months ago.

Gift for a friend.

An updated version of this picture. My first attempt at using a tablet. It hasn't even been a year since I've gotten my first tablet and I was able to improve leaps and bounds from that point.
I'll have another spam dumping tomorrow.
Sunday, February 28, 2010
Falling over, getting back up

Been awhile since I've written in this huh? Not a surprise, but school has been kicking my butt horribly, so much so that I couldn't get the writing done for Crimson Midnight. No fancy language about this: I failed at finishing within the two month period. I probably was way in over my head when I thought I could get a full story done and I let down my dev team. *sigh*
(In other news, I got accepted into my first choice college and got all excellent grades last semester except for my government class. So RL itself is tough, but rewarding)
It's the experiences that count though.
Although it makes me think. Maybe I'm not suited for a writing position? I'm more of a co-writer. I mean, I RP in my spare time as a hobby along with drawing anime and manga. And maybe I'm not good at writing different branches of a story. I'm rather linear minded so to speak.
Even if I failed at finishing a project, there is always a good thing that comes out of the bad. I was able to write a more substantial piece of work even if it is unfinished. (It will be finished sometime in the future however) I'm learning how to brainstorm better thanks to working with other people and how to be more consistent in my writing. Collaborating with people is also an important skill that was put into practice.
Thankfully in life and in visual novels, failure is not the end unless you let it be. I'll be going back to the art production of Stained One before tackling the writing. In fact, that was what I should have been focusing on before being absorbed in my storyline for it. In any case, over the past two months my CGing has improved if the WIP above is any indication. I'm not backing off from making VNs yet!
Now to download the games that HAVE been finished for the two month challenge and write a letter and draw a sketch for Deji.
Labels:
anime,
art dump,
cg,
crimson midnight,
life,
photoshop,
SAI,
stained one,
visual novel,
writing
Tuesday, January 26, 2010
Jogging towards the finish line...

I'M ALIVE. And still writing and progress is being made for Crimson Midnight. Each day I am writing parts of the story so Chrono and Deji can look it over, give their inputs and then Chrono can convert the script for Ren Py'. Busy, busy, busy and I have finals this week not fun. *___*
But even with the worst obstacles, one must go on! Therefore, have a moe Robin in cute clothing stare at you while this blog begins to yellow with age after my sporadic VN progress report.
Tuesday, January 12, 2010
Route 1!

WHY MUST THIS MONTH BE SO BUSY IN SCHOOL. (Which is why I procrastinate on French homework by finishing this CG that did not take me too long surprisingly.)
Anyways, no matter how much school work looms on the horizon, I will not let that stop me from writing at LEAST one third of Tristan's route in Crimson Moon. GO GO GO
Labels:
art dump,
bianca white,
cg,
crimson midnight,
progress,
visual novel,
writing
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