Showing posts with label stained one. Show all posts
Showing posts with label stained one. Show all posts

Sunday, February 28, 2010

Falling over, getting back up




Been awhile since I've written in this huh? Not a surprise, but school has been kicking my butt horribly, so much so that I couldn't get the writing done for Crimson Midnight. No fancy language about this: I failed at finishing within the two month period. I probably was way in over my head when I thought I could get a full story done and I let down my dev team. *sigh*

(In other news, I got accepted into my first choice college and got all excellent grades last semester except for my government class. So RL itself is tough, but rewarding)

It's the experiences that count though.

Although it makes me think. Maybe I'm not suited for a writing position? I'm more of a co-writer. I mean, I RP in my spare time as a hobby along with drawing anime and manga. And maybe I'm not good at writing different branches of a story. I'm rather linear minded so to speak.

Even if I failed at finishing a project, there is always a good thing that comes out of the bad. I was able to write a more substantial piece of work even if it is unfinished. (It will be finished sometime in the future however) I'm learning how to brainstorm better thanks to working with other people and how to be more consistent in my writing. Collaborating with people is also an important skill that was put into practice.

Thankfully in life and in visual novels, failure is not the end unless you let it be. I'll be going back to the art production of Stained One before tackling the writing. In fact, that was what I should have been focusing on before being absorbed in my storyline for it. In any case, over the past two months my CGing has improved if the WIP above is any indication. I'm not backing off from making VNs yet!

Now to download the games that HAVE been finished for the two month challenge and write a letter and draw a sketch for Deji.

Tuesday, November 3, 2009

And it was all yellow

I'm not dead yet! Stained One feels like it's dying off though... It's hard being the writer and illustrator for my own visual novel. It's mostly Deji who's helped me continue art for Stained One.



She is a sweetie who took the time to give me advice on what to do for Emily's dress. I really hated the outfit I put on her in the last entry that had her, but this is a design and color scheme suggested by Deji. I believe this will be Emily's official outfit.

And now, back to stressing out about college apps and AP classes.

Tuesday, September 22, 2009

:333



:333333

I must be getting annoying with all this posting with Emily. I just can't help, but be fortunate to have free time on my hands though. I have three expressions finished including this neutral one right here.

Needs more tsuntsun. Now to be a responsible student and go read for my civics class.

Monday, September 21, 2009

Someone's face was eaten



Lineart for the second pose is done! I really should start drawing in some expressions so I don't have freaky faceless women in my blog.

The main poses themselves are bases so I can adjust the lineart so the characters have different positions to appear in. I think I need one more main pose for Emily and I'll bet set. Probably. Now to color it in... Maybe I can get the base colors in before ten o'clock.

Sunday, September 20, 2009

Character Art has finally begun!



For Stained One, I'm finally beginning on Emily Maxwell's character sprite. I'm being rather particular about the lineart more than I am about the coloring. Both good and bad although I do have a friend (Chimiko) who is willing to help me color the sprites. I'm going to have several different poses for each character, but so far this is the only pose that has complete lineart and base art. I will see if I can make several expressions tomorrow.

So far, I think making VNs purely as a hobby is difficult. If you just want to tell a good story, simple visuals are enough to hold up the story. Being more of an arist than a writer however, you tend to try and focus more on the visuals than you do story. A balance of both is what makes a good visual novel. Visual novels tend to be a group effort and not a one man (or woman) job. (Not including azurextwilight's amazing effort for Fantasia, Realm of Thanos project.)

I wish I could recruit the help of people besides close friends who I know would do an awesome job of helping me write and touch up my art... But then I feel like I'm imposing something on them and this project is rather personal. For my first short story, [Phase Shift] I was able to co-write with a friend because he knew my main heroine Ai Thao well and we shared the same wavelengths when it came to ideas. He has his own stories he wants to develop (and I want to see so he better get to it >( ) so I can't be taking up anymore of his time.

Better /end rabbling here before the time flies and I forget to do my French homework.

Thursday, September 17, 2009

Stained One Lint

The game contains 226 screens of dialogue.
These screens contain a total of 4251 words,
for an average of 18.8 words per screen.
The game contains 0 menus.


Not much progress. School, school, damn it all school. But I'm working on art since I've been able to finish all my homework on time. Expect to see more updates. Sorry, but no new art for today's post.