The game contains 53 screens of dialogue. These screens contain a total of 1,041 words, for an average of 19.6 words per screen. The game contains 1 menus.
PHEW skipped March, there goes my blogging once a month streak.
School and the uncertain future ahead of me has been keeping me from my love of VN development and making me rethink about my skills. Oh the uncertainty.
I feel tempted to throw up an open development thread for Forest of Noir because honestly, I think I just need to be critiqued on everything I do. Art, writing, etc... That and I really do love sharing my work on LSF. Forest of Noir is supposed to be a short VN with just three endings, but somehow my twisted mind keeps thinking of making it episodic to continue the adventures of Belinda and Friends. Maybe I will make a thread, maybe I won't. Still indecisive at this point.
In any case, sprite above is finished, just needs more expressions. Camille looks sort of gruff, but he's an all around nice guy.
Thanks to certain people I've been hooked on MS Paint Adventures. Daily updates, epic story, hilarious characters and writing? I'm totally addicted.
Listening to the soundtracks for the webcomic has actually helped me get some things done for Forest of Noir though. As indicated by the CG-in-progress above, there's going to be a fair share of action within this short story.
I would like to take this time and say that Forest of Noir is NOT A GXB GAME. Yes, the main character is a girl and the rest are guys. The premise and focus is NOT romance. I mean c'mon, look at that CG preview. I don't think bearing your shadowy wolf-arms against a lady is gonna get you a date dude. Especially if I'm listening to this track while working on the lineart (it's from Homestuck of course all of their albums sold here).
Speaking of music, I was able to collect all the needed pieces needed for this game. Also, Camille's sprite has also been completed. Huzzah for progress. Man with all this progress, I'll just put down a lint.
Statistics:
The game contains 24 screens of dialogue. These screens contain a total of 409 words, for an average of 17.0 words per screen. The game contains 1 menus.
Still working on Forest of Noir. I really am determined to finish it and not make it a complicated story even though I'm using this to practice branching. Kinda sorta.
Yes, the main character will be a cleaver wielding girl. I hope MSPA Homestuck doesn't keep distracting me though... Or college. I only have four classes this semester so I'll have more time to work on this project.
I have been thinking about officially getting help on Lemmasoft, but... Eh, I have my reservations and anyone who's been on LSF long enough know what I'm talking about (unless I'm being too vague), but yeah.
Whoo, I'm so good at this once a month posting. Wish me luck!
Belinda is angry at me for being such a slowpoke :'(
Forest of Noir is a project that is going to help me practice my art and programming Ren'Py. It will be short. I will be working on this and juggling college at the same time. You won't see me putting up much progress posts until I do an obligatory once or twice a month post.
I will stop blathering and get some dinner and prepare my essay and then rest.
It's always the second half of the year that's the busiest at school which is why I haven't been posting any progress lately with the remake of Phase Shift. Thankfully, I do have my friend helping me rewrite again so I'm awfully glad for that. I'm being a bit too ambitious again, however, since I am actually going to add event CGs to make this a more substantial story to read through. My CG skills aren't THAT top notch yet, but hopefully I can add the event CGs I want to the game.
That is if school and entering college doesn't kill me first.
I'M ALIVE. And still writing and progress is being made for Crimson Midnight. Each day I am writing parts of the story so Chrono and Deji can look it over, give their inputs and then Chrono can convert the script for Ren Py'. Busy, busy, busy and I have finals this week not fun. *___*
But even with the worst obstacles, one must go on! Therefore, have a moe Robin in cute clothing stare at you while this blog begins to yellow with age after my sporadic VN progress report.
WHY MUST THIS MONTH BE SO BUSY IN SCHOOL. (Which is why I procrastinate on French homework by finishing this CG that did not take me too long surprisingly.)
Anyways, no matter how much school work looms on the horizon, I will not let that stop me from writing at LEAST one third of Tristan's route in Crimson Moon. GO GO GO
Stained One will be on hiatus. For now, enjoy this sub-par image of Emily eating pizza which I have been craving for a while now.
If any of you follow Deji's blog, you know that I am collaborating on a short VN along with chrnoluminare. I'm the writer, Deji is the artist and chronluminaire will be our programmer. Of course this means, I'm putting Stained One on hiatus, but it's not like as if I had a set date for it like I did with [Phase Shift.] I'm very excited to be working the the very talented Deji and someone with programming experience like chrnoluminaire.
I just realized that I am the youngest person on our team. Yikes.
This means that as the writer, I will have to write diligently and clearly despite this story's shortness. Hell, if I can write essays in a span of forty minutes, I know I can at least write parts of a story with all the time I have.
I should get a rough draft of the beginning of the story done since I will be away for three days starting Monday and THEN there's Christmas after that. I'm a busy student after all. But time management is the key and I will not only be writing on my computer, I will be writing parts of the story in my handy notebooks while I'm away so I don't come back empty handed.
Right now, I'm listening to some Kanon Wakeshima music to get me into the mood of our story's genre (which btw we planned to be otome/supernatural/with a side of delicious macabre :)
I must be getting annoying with all this posting with Emily. I just can't help, but be fortunate to have free time on my hands though. I have three expressions finished including this neutral one right here.
Needs more tsuntsun. Now to be a responsible student and go read for my civics class.
Lineart for the second pose is done! I really should start drawing in some expressions so I don't have freaky faceless women in my blog.
The main poses themselves are bases so I can adjust the lineart so the characters have different positions to appear in. I think I need one more main pose for Emily and I'll bet set. Probably. Now to color it in... Maybe I can get the base colors in before ten o'clock.
For Stained One, I'm finally beginning on Emily Maxwell's character sprite. I'm being rather particular about the lineart more than I am about the coloring. Both good and bad although I do have a friend (Chimiko) who is willing to help me color the sprites. I'm going to have several different poses for each character, but so far this is the only pose that has complete lineart and base art. I will see if I can make several expressions tomorrow.
So far, I think making VNs purely as a hobby is difficult. If you just want to tell a good story, simple visuals are enough to hold up the story. Being more of an arist than a writer however, you tend to try and focus more on the visuals than you do story. A balance of both is what makes a good visual novel. Visual novels tend to be a group effort and not a one man (or woman) job. (Not including azurextwilight's amazing effort for Fantasia, Realm of Thanos project.)
I wish I could recruit the help of people besides close friends who I know would do an awesome job of helping me write and touch up my art... But then I feel like I'm imposing something on them and this project is rather personal. For my first short story, [Phase Shift] I was able to co-write with a friend because he knew my main heroine Ai Thao well and we shared the same wavelengths when it came to ideas. He has his own stories he wants to develop (and I want to see so he better get to it >( ) so I can't be taking up anymore of his time.
Better /end rabbling here before the time flies and I forget to do my French homework.
The game contains 226 screens of dialogue. These screens contain a total of 4251 words, for an average of 18.8 words per screen. The game contains 0 menus.
Not much progress. School, school, damn it all school. But I'm working on art since I've been able to finish all my homework on time. Expect to see more updates. Sorry, but no new art for today's post.
And I still have homework to finish. Thankfully, it's not impossible. However, I'm going to limit myself working on Stained One for the weekends. If this was an actual serious project, I'd spend more time, but seeing as how I'm going to be a senior this year, I probably can't afford it. I have an SAT test in October, applications to fill... Sigh. As for progress on Stained One, just waiting for my editor to pop up so they can edit the 95% I've written for chapter one. In the meantime, proof I've been reading the pet project on LSF too much.
Looks a bit like Taokaka from BlazBlu, but lamer :B
Whooooo I got a lot of writing done on Sunday for chapter one and omitted some parts I meant to add in, but found unnecessary. So Just a bit more to write and I'll be able to work on character sprites and special event CGs to put in the updated demo. Anyways, a CG of Madoka from my next project A Minute to Midnight.