Isn't amazing how real life and other internet oddities can swallow you up?
Anyways, long story short, I was cleaning up computer and then lost some PSDs most of them Forest of Noir art assets. I wasn't too upset. Much. The art was old and I was taking forever to work on it.
I still have the Ren' Py files. Maybe this is a sign for me to focus on the story rather than art?
Where a student learns about life, love, and the ludicrousness of art, visual novels, and...Life.
Showing posts with label writing. Show all posts
Showing posts with label writing. Show all posts
Wednesday, November 16, 2011
Sunday, May 29, 2011
Beware of the boogie man
Monday, April 11, 2011
Sharing is Caring

PHEW skipped March, there goes my blogging once a month streak.
School and the uncertain future ahead of me has been keeping me from my love of VN development and making me rethink about my skills. Oh the uncertainty.
I feel tempted to throw up an open development thread for Forest of Noir because honestly, I think I just need to be critiqued on everything I do. Art, writing, etc... That and I really do love sharing my work on LSF. Forest of Noir is supposed to be a short VN with just three endings, but somehow my twisted mind keeps thinking of making it episodic to continue the adventures of Belinda and Friends. Maybe I will make a thread, maybe I won't. Still indecisive at this point.
In any case, sprite above is finished, just needs more expressions. Camille looks sort of gruff, but he's an all around nice guy.
Monday, February 14, 2011
Make her a member of the midnight crew

Thanks to certain people I've been hooked on MS Paint Adventures. Daily updates, epic story, hilarious characters and writing? I'm totally addicted.
Listening to the soundtracks for the webcomic has actually helped me get some things done for Forest of Noir though. As indicated by the CG-in-progress above, there's going to be a fair share of action within this short story.
I would like to take this time and say that Forest of Noir is NOT A GXB GAME. Yes, the main character is a girl and the rest are guys. The premise and focus is NOT romance. I mean c'mon, look at that CG preview. I don't think bearing your shadowy wolf-arms against a lady is gonna get you a date dude. Especially if I'm listening to this track while working on the lineart (it's from Homestuck of course all of their albums sold here).
Speaking of music, I was able to collect all the needed pieces needed for this game. Also, Camille's sprite has also been completed. Huzzah for progress. Man with all this progress, I'll just put down a lint.
Statistics:
The game contains 24 screens of dialogue.
These screens contain a total of 409 words,
for an average of 17.0 words per screen.
The game contains 1 menus.
... Could be worse ;A;
Tuesday, November 2, 2010
Black and White


Forest of Noir is a project that is going to help me practice my art and programming Ren'Py. It will be short. I will be working on this and juggling college at the same time. You won't see me putting up much progress posts until I do an obligatory once or twice a month post.
I will stop blathering and get some dinner and prepare my essay and then rest.
Labels:
doodle,
forest of noir,
progress,
visual novel,
writing
Saturday, April 3, 2010
Weapon of Choice

It's always the second half of the year that's the busiest at school which is why I haven't been posting any progress lately with the remake of Phase Shift. Thankfully, I do have my friend helping me rewrite again so I'm awfully glad for that. I'm being a bit too ambitious again, however, since I am actually going to add event CGs to make this a more substantial story to read through. My CG skills aren't THAT top notch yet, but hopefully I can add the event CGs I want to the game.
That is if school and entering college doesn't kill me first.
Labels:
art dump,
cg,
phase shift,
progress,
SAI,
visual novel,
writing
Sunday, February 28, 2010
Falling over, getting back up

Been awhile since I've written in this huh? Not a surprise, but school has been kicking my butt horribly, so much so that I couldn't get the writing done for Crimson Midnight. No fancy language about this: I failed at finishing within the two month period. I probably was way in over my head when I thought I could get a full story done and I let down my dev team. *sigh*
(In other news, I got accepted into my first choice college and got all excellent grades last semester except for my government class. So RL itself is tough, but rewarding)
It's the experiences that count though.
Although it makes me think. Maybe I'm not suited for a writing position? I'm more of a co-writer. I mean, I RP in my spare time as a hobby along with drawing anime and manga. And maybe I'm not good at writing different branches of a story. I'm rather linear minded so to speak.
Even if I failed at finishing a project, there is always a good thing that comes out of the bad. I was able to write a more substantial piece of work even if it is unfinished. (It will be finished sometime in the future however) I'm learning how to brainstorm better thanks to working with other people and how to be more consistent in my writing. Collaborating with people is also an important skill that was put into practice.
Thankfully in life and in visual novels, failure is not the end unless you let it be. I'll be going back to the art production of Stained One before tackling the writing. In fact, that was what I should have been focusing on before being absorbed in my storyline for it. In any case, over the past two months my CGing has improved if the WIP above is any indication. I'm not backing off from making VNs yet!
Now to download the games that HAVE been finished for the two month challenge and write a letter and draw a sketch for Deji.
Labels:
anime,
art dump,
cg,
crimson midnight,
life,
photoshop,
SAI,
stained one,
visual novel,
writing
Tuesday, January 26, 2010
Jogging towards the finish line...

I'M ALIVE. And still writing and progress is being made for Crimson Midnight. Each day I am writing parts of the story so Chrono and Deji can look it over, give their inputs and then Chrono can convert the script for Ren Py'. Busy, busy, busy and I have finals this week not fun. *___*
But even with the worst obstacles, one must go on! Therefore, have a moe Robin in cute clothing stare at you while this blog begins to yellow with age after my sporadic VN progress report.
Tuesday, January 12, 2010
Route 1!

WHY MUST THIS MONTH BE SO BUSY IN SCHOOL. (Which is why I procrastinate on French homework by finishing this CG that did not take me too long surprisingly.)
Anyways, no matter how much school work looms on the horizon, I will not let that stop me from writing at LEAST one third of Tristan's route in Crimson Moon. GO GO GO
Labels:
art dump,
bianca white,
cg,
crimson midnight,
progress,
visual novel,
writing
Friday, January 8, 2010
Run, run, run

Because I've been working on Crimson Midnight with Deji and Chrono, I have had absolutely no time to post in my blog!
/end lie.
No, I've had time, but I didn't have anything of real interest to put up and therefore I made this sketch just to make my blog look interesting. :B I'm about halfway done with the prologue for Crimson Midnight and planning to write half of one characters route next week or maybe the whole thing so I can work on the last route the following week and that's when I can make major revisions. I feel so blessed to be working with Deji who also gives me good tips on writing. It just reminds me how much I need to improve if I want to even get going with Stained One on my own.
I feel it's a good thing I'm working on Crimson Midnight as the writer. I have other people on the team depending on me. If I let them down, I'm letting myself down.
Anyways, enough rambling, I am finishing this.
Labels:
art dump,
crimson midnight,
doodle,
visual novel,
writing
Thursday, September 17, 2009
Stained One Lint
The game contains 226 screens of dialogue.
These screens contain a total of 4251 words,
for an average of 18.8 words per screen.
The game contains 0 menus.
Not much progress. School, school, damn it all school. But I'm working on art since I've been able to finish all my homework on time. Expect to see more updates. Sorry, but no new art for today's post.
These screens contain a total of 4251 words,
for an average of 18.8 words per screen.
The game contains 0 menus.
Not much progress. School, school, damn it all school. But I'm working on art since I've been able to finish all my homework on time. Expect to see more updates. Sorry, but no new art for today's post.
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