Tuesday, September 22, 2009



I must be getting annoying with all this posting with Emily. I just can't help, but be fortunate to have free time on my hands though. I have three expressions finished including this neutral one right here.

Needs more tsuntsun. Now to be a responsible student and go read for my civics class.

Monday, September 21, 2009

Someone's face was eaten

Lineart for the second pose is done! I really should start drawing in some expressions so I don't have freaky faceless women in my blog.

The main poses themselves are bases so I can adjust the lineart so the characters have different positions to appear in. I think I need one more main pose for Emily and I'll bet set. Probably. Now to color it in... Maybe I can get the base colors in before ten o'clock.

Sunday, September 20, 2009

Character Art has finally begun!

For Stained One, I'm finally beginning on Emily Maxwell's character sprite. I'm being rather particular about the lineart more than I am about the coloring. Both good and bad although I do have a friend (Chimiko) who is willing to help me color the sprites. I'm going to have several different poses for each character, but so far this is the only pose that has complete lineart and base art. I will see if I can make several expressions tomorrow.

So far, I think making VNs purely as a hobby is difficult. If you just want to tell a good story, simple visuals are enough to hold up the story. Being more of an arist than a writer however, you tend to try and focus more on the visuals than you do story. A balance of both is what makes a good visual novel. Visual novels tend to be a group effort and not a one man (or woman) job. (Not including azurextwilight's amazing effort for Fantasia, Realm of Thanos project.)

I wish I could recruit the help of people besides close friends who I know would do an awesome job of helping me write and touch up my art... But then I feel like I'm imposing something on them and this project is rather personal. For my first short story, [Phase Shift] I was able to co-write with a friend because he knew my main heroine Ai Thao well and we shared the same wavelengths when it came to ideas. He has his own stories he wants to develop (and I want to see so he better get to it >( ) so I can't be taking up anymore of his time.

Better /end rabbling here before the time flies and I forget to do my French homework.

Thursday, September 17, 2009

Stained One Lint

The game contains 226 screens of dialogue.
These screens contain a total of 4251 words,
for an average of 18.8 words per screen.
The game contains 0 menus.

Not much progress. School, school, damn it all school. But I'm working on art since I've been able to finish all my homework on time. Expect to see more updates. Sorry, but no new art for today's post.

Sunday, September 13, 2009

Nobody knows...

Ah, it's been awhile since I posted stuff hm? School has started and Stained One is probably never going to see the light of day for a while. For the sake of visuals though, here's a picture of the unnamed redhead from [Phase Shift].

I'm still don't have much confidence in my CG skills enough to handle event CGs in Stained One alone. Sprites should be fine, but yeah... This is a messy CG at best, but it looks better than my last attempt.