Wednesday, November 16, 2011


Isn't amazing how real life and other internet oddities can swallow you up?

Anyways, long story short, I was cleaning up computer and then lost some PSDs most of them Forest of Noir art assets. I wasn't too upset. Much. The art was old and I was taking forever to work on it.

I still have the Ren' Py files. Maybe this is a sign for me to focus on the story rather than art?

Thursday, August 4, 2011

Time Flies By...

Life sure makes me feel like not working on visual novels.

But somehow I get back to it one way or another.

Sunday, May 29, 2011

Beware of the boogie man



The game contains 53 screens of dialogue.
These screens contain a total of 1,041 words,
for an average of 19.6 words per screen.
The game contains 1 menus.

Monday, April 11, 2011

Sharing is Caring

PHEW skipped March, there goes my blogging once a month streak.

School and the uncertain future ahead of me has been keeping me from my love of VN development and making me rethink about my skills. Oh the uncertainty.

I feel tempted to throw up an open development thread for Forest of Noir because honestly, I think I just need to be critiqued on everything I do. Art, writing, etc... That and I really do love sharing my work on LSF. Forest of Noir is supposed to be a short VN with just three endings, but somehow my twisted mind keeps thinking of making it episodic to continue the adventures of Belinda and Friends. Maybe I will make a thread, maybe I won't. Still indecisive at this point.

In any case, sprite above is finished, just needs more expressions. Camille looks sort of gruff, but he's an all around nice guy.

Monday, February 14, 2011

Make her a member of the midnight crew

Thanks to certain people I've been hooked on MS Paint Adventures. Daily updates, epic story, hilarious characters and writing? I'm totally addicted.

Listening to the soundtracks for the webcomic has actually helped me get some things done for Forest of Noir though. As indicated by the CG-in-progress above, there's going to be a fair share of action within this short story.

I would like to take this time and say that Forest of Noir is NOT A GXB GAME. Yes, the main character is a girl and the rest are guys. The premise and focus is NOT romance. I mean c'mon, look at that CG preview. I don't think bearing your shadowy wolf-arms against a lady is gonna get you a date dude. Especially if I'm listening to this track while working on the lineart (it's from Homestuck of course all of their albums sold here).

Speaking of music, I was able to collect all the needed pieces needed for this game. Also, Camille's sprite has also been completed. Huzzah for progress. Man with all this progress, I'll just put down a lint.


The game contains 24 screens of dialogue.
These screens contain a total of 409 words,
for an average of 17.0 words per screen.
The game contains 1 menus.

... Could be worse ;A;

Friday, January 28, 2011

Who's Afraid of the Big Bad Wolf?

Still working on Forest of Noir. I really am determined to finish it and not make it a complicated story even though I'm using this to practice branching. Kinda sorta.

Yes, the main character will be a cleaver wielding girl. I hope MSPA Homestuck doesn't keep distracting me though... Or college. I only have four classes this semester so I'll have more time to work on this project.

I have been thinking about officially getting help on Lemmasoft, but... Eh, I have my reservations and anyone who's been on LSF long enough know what I'm talking about (unless I'm being too vague), but yeah.

Whoo, I'm so good at this once a month posting. Wish me luck!

Belinda is angry at me for being such a slowpoke :'(

Sunday, December 19, 2010

Been a long while

Thanks to Deji's blog I can usually tell how long it's been since I've updated my blog. Her latest post inspired me to put up something that showed my improvement in VN sprite related art.

2008: This is when I first got my tablet. Messing around in Photoshop was fun, but it proved to be frustrating in its own right. It didn't have a nice fluid way to work with. In any case, it's still the first time I released a sprite and made a short kinetic novel using the sprite.

2008-2009: Started working on Stained One, but this is where it's obvious I am a lazy bum who doesn't know how to manage time with art. (Also Deji helped color this sprite that's why it looks very nice compared to the others). I was still struggling on how to color hair because my style and way of coloring kept changing like you wouldn't believe.


2009-2010: Okay, this is where I actually did stuff with CG and it looked okay. I was experimenting in Paint Tool SAI and it was wonderful. I loved the blending and adjusting of tools so much. And the hair on this looks GREAT! Problem-- the way I did it was too time consuming and argh.

2010: I drew a LOT this year and as you can tell I still have no idea what I want to do with hair and I have too many ideas I want to try out. Still, drawing is fun no matter how frustrating it can be and I honestly hope I will produce something of value in the near future :)